

My "African woman" project was starting to get out of hand. I admit it. I'm a messy worker... very messy. :P For the past year at Animal Logic I have learned a lot of "house keeping" or "3d scene keeping" techniques, to make sure you don't drown yourself in massive scenes, versions, version 0001, version 0253_new, version5_chick_addClothes_newEyes_v035, version_55654456_Final, version_45454_final_final_v03.... Ok you get the picture... :P and so on for maps, scenes, shaders objects in the scene and the list goes on.
I think it might be one of the reason why I never really completed any massive personnal projects. Because as soon as things were getting big, it was just to hard to manage...
Well, thanks to a lot of guys around me at Animal, and the EVER ANAL Modelling lead (you know who you are ^_^) I'm now house trained. Yes 3d even taught me to put the toilet seat down.
So all in all, i decided to take the voodoo girl back to step 1. First because she looked incredibly ugly, :) yes she was, and second because I want her to be animatable. Dave? Brett? you guys feel like getting dirty with a sexy tribes woman? hehe.
Voila. So up the top is the latest version of the first one... eewwww... and underneath is a screeny of maya (yes this workstation is windows, but it wasn't by choice, I swear...) containing the new and improved African girl in her very first increment. Yes, this scene is named "voodoo_girl_brandNew_001" and if things go well the finished one will be called "voodoo_girl_brandNew_025_final". :)