
Then, bring that model through obj again to your animation package. I like XSI, but this is Max, coz it's all we have at work at the moment... (I'm on a break, so shut up)... You can do your geometry clean up in here or in Silo, whatever floats your boat. The fact of the matter is, that you'll have to do some clean up! Mostly flipping normals and welding vertices.
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