



There's an another modeler at Animal (much more experienced than me) who is just amazing at creating incredibly clean geometry. Meaning he'll never settle for a triangle, and usually keeps his edgeloops seperated very evenly with the least possible non-planar faces. He taught me a few tricks to do that and I also came up with a few of my own to achieve cleaner meshes than my previous ones...
here's a few screenshot of the Pterodactyl after a cleanup...
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