Sunday, July 09, 2006

Evening out the geometry.





There's an another modeler at Animal (much more experienced than me) who is just amazing at creating incredibly clean geometry. Meaning he'll never settle for a triangle, and usually keeps his edgeloops seperated very evenly with the least possible non-planar faces. He taught me a few tricks to do that and I also came up with a few of my own to achieve cleaner meshes than my previous ones...

here's a few screenshot of the Pterodactyl after a cleanup...

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