My Showreel
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Wednesday, December 16, 2009
Monday, December 14, 2009
And yet another one.
Sunday, December 13, 2009
Saturday, December 12, 2009
Iphone sketch

Yup. I have an Iphone. I love it. My beautiful girlfriend decided to surprise me with it a couple of nights ago. I've be looking at all the cool painting and 3d apps available for it and I even bought a couple. The best one in my opinion is the one called "layers". Why? Because it has layers and it has a 'smudge tool'. Here's a little test I did with it this afternoon.
Monday, November 30, 2009
Thursday, November 19, 2009
Wednesday, November 18, 2009
Mudbox for Linux

has announced that DreamWorks Animation SKG, Inc. (NASDAQ:DWA) and Sony Pictures Imageworks are integrating Autodesk Mudbox software into their Linux-based production pipelines. Autodesk Consulting’s custom development team worked collaboratively with teams at Imageworks and DreamWorks to port the digital sculpting and texture painting software to the Linux platform...
Click here for more info...
Friday, November 13, 2009
Acrylics on canvas
Wednesday, November 11, 2009
Monday, November 09, 2009
Avatar trailer.
Avatar.
The new trailer.This is what has kept me busy for the past 6 months. I joined the forces late in the game to help out on the final big push. Everyone at Weta has been working so hard and so passionately on this movie. It has been a very humbling and inspiring experience. To have some of the best talent the world has to offer is one thing, but to have them working so hard and relentlessly is truely incredible. It has definitely taught me a lot about humility, stamina and focus. Nothing gets done with random eratic spurts of genius. You need constant, sustained and well managed genius to achieve something like Avatar.
So without further adieu ladies and gents, Avatar.
Saturday, November 07, 2009
Thursday, November 05, 2009
Mastering Mystery.
I have opened a new blog. Yes, yet another one. But it's ok, because I've closed a whole bunch of my other ones which turned out to be useless to make room.This one is going to be special. Different. It's going to be a documentation of my journey Mastering Side Effects Software's Houdini.
Now, I'm not a complete newbie at it. I've been messing around with it for a while now. I even organised a training event in Wellington which a lot of my Weta digital colleagues attended.
I've been looking at it for a few years actually, but I only got a real introduction to how amazing this piece of Software was when I started working at Doctor D a year or so ago. I was impressed. Very impressed in fact. So impressed that I think I can make the following informed exclamation: Houdini is the best pipeline foundation, lighting and effects software ever made.
For the most part it makes Maya feel like an old broken piece of abandoned freeware in comparison. Houdini is incredible and most people won't believe me when I say that but it is EASIER to learn than Maya. Way easier. nothing is hidden in menus and intricate plugins and scripts and platform despondencies and buttons over here and over there and random f**cking attributes that mean nothing but seem to blow up everything in your shot. The entire package follows a rigid Mantra (no pun intended) of nodes and groups and expressions. Everything throughout the package works following this same pattern and thus makes it very easy to learn. Once you've learned procedural modelling in Houdini then you also know particles, dynamics, lighting and compositing. Yep, believe it or not, with Houdini you can do it all in one package, and hook it all up together in the craziest way imaginable. If you have used Nuke or Shake and you want to get into 3D, get Houdini, period.
Anyway, to come back to my original point. I've made a new blog, and hopefully I'll have time to fill it up with impressions ideas and tips and tricks for you out there who are intrigued by Houdini but are still using max (shudder)... Aaah.. It's ok, I still love you. Just wipe your dirty hard-drive, install Ubuntu, Houdini and maybe Nuke and I won't have to slug you.
So I guess after this amazing intro you'll have no choice but to visit the MASTER OF MYSTERY!
First post coming up now.
PS- ICE in XSI, that all so "cool" ICE, has been in Houdini under the name os VOPS for freakin' ages! And it's thoroughly stable and integrated. Just wanted to ad that.
Wednesday, November 04, 2009
wip of Rei
Saturday, October 31, 2009
Friday, October 30, 2009
a post from simon's girlfriend :)
Saturday, October 17, 2009
Friday, October 16, 2009
Tuesday, September 22, 2009
Napoleon LeGrand

So looks like my colleagues at WETA don't have any respect for me either... God damnit, I swear people will respect me! Even if I have have to conquer all of Europe and bend them forcefully to my will!!! eerr...
Thanks to James Dee for this wicked rendition of the awesome person that I am... Why do people keeping laughing...
Wednesday, September 09, 2009
Monday, September 07, 2009
Saturday, August 15, 2009
Saturday, August 01, 2009
Sunday, July 19, 2009
Wednesday, June 17, 2009
Monday, May 25, 2009
EVA type robot sketch.
Saturday, May 09, 2009
Off to WETA!

Well here we are. I have been talking about heading to Wellington, NZ for a while now with my girlfriend. Recently we decided that it was time to leave Sydney. I have been here for 4 years and I really can't stay any longer. After looking at the positions WETA had to offer, by a stroke of luck, I was told by my friend Ruth that Layout was looking for people. I thought the department would be a great way to satisfy my technical hunger, and help me build up a wider skill set. I'me very excited to be starting on Avatar in 3 weeks.
Sunday, April 05, 2009
My new website is up.
Click here to go to my super new site!
Thanks so much to my beautiful girlfriend, Charm. She made me this site in about uuhh, 3 seconds and it looks better than anything I could have imagined. It's - temporarily - using Charm's webspace so this address is a temp.
Thanks so much to my beautiful girlfriend, Charm. She made me this site in about uuhh, 3 seconds and it looks better than anything I could have imagined. It's - temporarily - using Charm's webspace so this address is a temp.
Saturday, April 04, 2009
Where the Wild Things Are - Trailer.
I worked on this doing modeling for a while at Animal. It was actually a very hard experience. The models needed to be 100% accurate to the practical mask, across all shots and all masks. I worked on the Tzippy character mostly.
Where the Wild Things Are | Directed by Spike Jonze from JoeL K on Vimeo.
Comcast Rabbit.
I worked on this at Animal too. I was brought on after finishing the Carlton draught one. I rebuilt the rabbit topology (original sculpt was by the amazing Dave King) I also did some lighting on this.
Comcast Commercial - A Genetically Modified Rabbit/Panther from Tim Dorr on Vimeo.
Sunday, March 22, 2009
Rendered with hdri.

That's just a test for my showreel turntable setup. Not quite there but hey, I upload stuff so I can show my friends at work and talk about it, it's easier than having it on my usb memory stick.
Thursday, March 19, 2009
Wednesday, March 18, 2009
Monday, March 09, 2009
Friday, February 06, 2009
Newtek: Lightwave CORE announced

Lightwave core. As described on the website, is a new 3D application core built by the Newtek. The way that it's pitched is that it will more or less like Lightwave, but the inner cogs will be brand spanking new. I sounds like when Softimage relesed XSI. It actually sounds really great, it's definitely about time we got some shinny new code in this old maya and max dominated industry. Now the kicker for me, and the only reason I mention it here is that it is meant to be fully cross platform. Meaning "LightWave CORE™ operates under all modern Windows flavors, from XP to 7, from 32 to 64. LightWave CORE™ is also a Macintosh COCOA application, and last, but certainly not least, Linux.". Yes, Newtek knows it too, Linux rocks. Thanks guys.
As if I wasn't busy enough (continued)
Well. Back to that idea of me working on other people's projects. I decided to give it a miss. This film is basically going to be nothing but VFX and I decided that it wasn't worth the months of free work involved. I'm, at the moment, concurrently writing a short "savate" film (which is turning out to be not so short) and another feature length script which has started appearing on the blank pages a week ago. Writing is nice, and I enjoy writing for story, not for VFX, so that is my main priority for now.
The other project taking my time is an electronics/mechanical project that I will release here all in due time. The moral of this post is... I don't want to do CG in my spare time.
The other project taking my time is an electronics/mechanical project that I will release here all in due time. The moral of this post is... I don't want to do CG in my spare time.
Monday, February 02, 2009
The Spirit is out.
Well... let's just say that at least I got see my name on the credits. The movie was, errr, visually great, but uuh, storywise... I, I, I just don't know... I just don't know.
Cool fun movie to watch when you're either stoned or drinking though. (so I've heard). :D
Cool fun movie to watch when you're either stoned or drinking though. (so I've heard). :D
As if I wasn't busy enough.
So after accepting a fulltime position at DoctorD in Sydney, as a senior 3D artist, here I am still attempting to fill my out of work time with more work... I guess we'll get to rest when we're dead... But I do need a holiday. I really do.
I would be involved as the VFX supervisor, and I'll hopefully do a good job of it.
I would be involved as the VFX supervisor, and I'll hopefully do a good job of it.
Saturday, January 24, 2009
New Zbrush thing.

I haven't had time to work on a lot of my own things, but I had an hour or so of sketching last night so I remembered I had a blog and thought I'd ad to it.
By the way this was entirely done on Linux with Zbrush running through wine, and basically performing better than on win32 (much faster reading and writing of virtual memory).
Of course the 2D editing was done in Gimp 2.6 which freaking rocks once you get used to it.
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